| UDataRegistrySource::ResetRuntimeState()
|
Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
Include |
#include "DataRegistrySource.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp |
virtual void ResetRuntimeState()
Called on runtime sources to reset caches and related state because game has ended or registry settings have changed