[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Geometry & Tessellation Options",
Meta=(Units=cm, ToolTip="Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.", ClampMin="0.0"))
float ChordTolerance
Maximum distance between any point on a triangle generated by the tessellation process and the actual surface. The lower the value the more triangles. Default value is 0.2.