ChordTolerance

Maximum distance between any point on a triangle generated by the tessellation process and the actual surface.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Geometry & Tessellation Options",
          Meta=(Units=cm, ToolTip="Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.", ClampMin="0.0"))
float ChordTolerance

Remarks

Maximum distance between any point on a triangle generated by the tessellation process and the actual surface. The lower the value the more triangles. Default value is 0.2.

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