NormalTolerance

Maximum angle between the normal of two triangles generated by the tessellation process.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, AdvancedDisplay,
          Category="Geometry & Tessellation Options",
          Meta=(Units=deg, ToolTip="Maximum angle between adjacent triangles. Smaller values make more triangles.", ClampMin="0.0", ClampMax="90.0"))
float NormalTolerance

Remarks

Maximum angle between the normal of two triangles generated by the tessellation process. The angle is expressed in degree. The smaller the more triangles are generated. Default value is 20 degrees.

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