[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, AdvancedDisplay,
Category="Geometry & Tessellation Options",
Meta=(ToolTip="Stitching technique applied on model before tessellation. Sewing could impact number of objects."))
EDatasmithCADStitchingTechnique StitchingTechnique
Stitching technique applied on neighbouring surfaces before tessellation. None : No stitching applied. This is the default. Sewing : Connects surfaces which physically share a boundary but not topologically within a set of objects. This technique can modify the structure of the model by removing and adding objects. Healing : Connects surfaces which physically share a boundary but not topologically within an object. The techniques are using the chord tolerance to determine if two surfaces should be stitched.