| TSharedFromThis
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Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXScene.h |
Include |
#include "DatasmithFBXScene.h" |
struct FDatasmithFBXSceneNode : public TSharedFromThis< FDatasmithFBXSceneNode >
Name | Description | ||
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bShouldKeepThisNode |
Flag indicating that scene optimizer should preserve this node and limit optimization possibilities for it. |
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bVisibilityInheritance |
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TSharedPtr< FDa... |
Camera |
Camera data. |
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Children |
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Hash |
MD5 of node and its children |
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TSharedPtr< FDa... |
Light |
Light data. |
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LocalTransform |
Transformation of this node relative to its parent. |
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Materials |
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TSharedPtr< FDa... |
Mesh |
Mesh data. |
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Metadata |
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Name |
Name of the node. Will be unique. |
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NodeType |
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OriginalName |
Original name of the node, may be not unique over scene. |
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Parent |
Hierarchy. |
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RotationOffset |
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RotationPivot |
Transform helper objects |
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ScalingOffset |
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ScalingPivot |
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SplitNodeID |
All nodes split from the same original node will have the same SplitNodeID. |
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float |
Visibility |
Node visibility, as set in fbx. |
Name | Description | |
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FDatasmithFBXSceneNode() |
Name | Description | |
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~FDatasmithFBXSceneNode() |
Name | Description | ||
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AddChild ( |
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GetChildrenCountRecursive() |
Get number of children nodes including children of children |
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const FMD5Ha... |
GetHash() |
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GetNodeType() |
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GetTransformRelativeToParent ( |
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GetWorldTransform() |
Get node transform in world coordinate system. |
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InvalidateHash() |
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KeepNode() |
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MarkSwitchNode() |
This function makes a switch node persistent for scene merging operation |
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MarkToggleNode() |
This function makes a toggle node persistent for scene merging operation |
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MoveChildren ( |
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RemoveNode() |
Remove this node from hierarchy. |
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ResetNodeType() |
Remove special meaning of the node |
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Traverse ( |
Name |
Description |
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NodeCounter |