[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FDatasmithRuntimeChangeEvent OnDirectLinkChange
Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FDatasmithRuntimeChangeEvent OnDirectLinkChange
Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network