[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditInstanceOnly, EditFixedSize, Category="In Camera ICVFX",
Meta=(TitleProperty="Name"))
TArray< FDisplayClusterComponentRef > InnerFrustumPriority
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditInstanceOnly, EditFixedSize, Category="In Camera ICVFX",
Meta=(TitleProperty="Name"))
TArray< FDisplayClusterComponentRef > InnerFrustumPriority