| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
Include |
#include "DisplayClusterRootActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="nDisplay Root Actor"))
class ADisplayClusterRootActor : public AActor
VR root. This contains nDisplay VR hierarchy in the game.
Name | Description | ||
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bAreXformGizmosVisible |
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bEditorViewportXformGizmoVisibility |
If the root actor is being displayed in an editor viewport, this variable allows the viewport to hide the xform gizmos independently of the actor's gizmo visibility flag. |
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bEnableICVFXCameraPreview |
Enable the on-screen camera preview widget when selecting this actor. |
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bEnableOuterViewportOCIO |
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bPreviewEnable |
EDITOR STUFF. |
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float |
EditorViewportXformGizmoScale |
If the root actor is being displayed in an editor viewport, this variable allows the viewport to scale the xform gizmos independently of the actor's gizmo scale property. |
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EnableInnerFrustum |
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InnerFrustumPriority |
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OuterViewportOCIOConfigurations |
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PreviewNodeId |
Render single node preview or whole cluster. |
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float |
PreviewRenderTargetRatioMult |
Preview texture size get from viewport, and scaled by this value. |
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RenderMode |
Render mode for PIE. |
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int |
TickPerFrame |
Update preview texture period in tick. |
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TUniquePtr< IDi... |
ViewportManager |
Unique viewport manager for this configuration. |
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float |
XformGizmoScale |
Name | Description | |
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ADisplayClusterRootActor ( |
Name | Description | |
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~ADisplayClusterRootActor() |
Name | Description | ||
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BeginPlay() |
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Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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PostActorCreated() |
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. |
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PostEditMove ( |
Called after an actor has been moved in the editor |
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RerunConstructionScripts() |
Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location. |
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ShouldTickIfViewportsOnly() |
We need tick in Editor. |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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IsSelectedInEditor() |
Test the selection state of a UObject |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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FOnPreviewUpdated |
Name | Description | ||
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GetAllComponents ( |
Use 'GetComponentsByClass' instead |
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GetComponentsAmount() |
Use 'GetComponentsByClass' instead and retrieve the length |