IDisplayClusterBlueprintAPI::GetAllNodes

Returns array of all scene components (nodes).

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(DisplayName="Get all nodes", DeprecatedFunction, DeprecationMessage="This function has been moved to ADisplayClusterRootActor."),
          Category="NDisplay|Game")
virtual TArray< UDisplayClusterSceneComponent * > GetAllNodes()

Remarks

Returns array of all scene components (nodes).

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