UDisplayClusterCameraComponent::GetSwapEyes

Returns currently used eyes swap

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h

Include

#include "Components/DisplayClusterCameraComponent.h"

Syntax

bool GetSwapEyes() const

Remarks

Returns currently used eyes swap

Returns

  • eyes swap state. False - normal eyes left|right, true - swapped eyes right|left

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss