| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h |
Include |
#include "Components/DisplayClusterCameraComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay View Origin"))
class UDisplayClusterCameraComponent : public UDisplayClusterSceneComponent
Camera component
Name | Description | ||
---|---|---|---|
|
bSwapEyes |
||
|
float |
InterpupillaryDistance |
|
|
StereoOffset |
||
|
VisCameraComponent |
Name | Description | |
---|---|---|
|
UDisplayClusterCameraComponent ( |
Name | Description | ||
---|---|---|---|
|
float |
GetInterpupillaryDistance() |
Returns currently used interpupillary distance. |
|
EDisplayClus... |
GetStereoOffset() |
Returns stereo offset type |
|
GetSwapEyes() |
Returns currently used eyes swap |
|
|
SetInterpupillaryDistance ( |
Configuration of interpupillary (interocular) distance |
|
|
SetStereoOffset ( |
Set stereo offset type |
|
|
SetSwapEyes ( |
Configure eyes swap state |
|
|
ToggleSwapEyes() |
Toggles eyes swap state |
Name | Description | ||
---|---|---|---|
|
ApplyConfigurationData() |
||
|
SetNodeSelection ( |