UDisplayClusterCameraComponent

Camera component

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h

Include

#include "Components/DisplayClusterCameraComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster),
       Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay View Origin"))
class UDisplayClusterCameraComponent : public UDisplayClusterSceneComponent

Remarks

Camera component

Variables

Name Description

Protected variable UProperty Category, EditAnywhere

bool

 

bSwapEyes

Protected variable UProperty Category, EditAnywhere

float

 

InterpupillaryDistance

Protected variable UProperty Category, EditAnywhere

EDisplayCluster...

 

StereoOffset

Protected variable UProperty Transient

UStaticMeshComp...

 

VisCameraComponent

Constructors

Name Description

Public function

UDisplayClusterCameraComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

float

 

GetInterpupillaryDistance()

Returns currently used interpupillary distance.

Public function Const

EDisplayClus...

 

GetStereoOffset()

Returns stereo offset type

Public function Const

bool

 

GetSwapEyes()

Returns currently used eyes swap

Public function

void

 

SetInterpupillaryDistance

(
    float Distance
)

Configuration of interpupillary (interocular) distance

Public function

void

 

SetStereoOffset

(
    EDisplayClusterEyeStereoOffset InSt...
)

Set stereo offset type

Public function

void

 

SetSwapEyes

(
    bool SwapEyes
)

Configure eyes swap state

Public function

bool

 

ToggleSwapEyes()

Toggles eyes swap state

Overridden from UDisplayClusterSceneComponent

Name Description

Protected function Virtual

void

 

ApplyConfigurationData()

Public function Virtual

void

 

SetNodeSelection

(
    bool bSelect
)

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