UDisplayClusterSceneComponent::DoesComponentBelongToBlueprint

Checks if the component is owned by a Display Cluster Blueprint.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponent.h

Include

#include "Components/DisplayClusterSceneComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterSceneComponent.cpp

Syntax

bool DoesComponentBelongToBlueprint() const

Remarks

Checks if the component is owned by a Display Cluster Blueprint.

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