UDisplayClusterSceneComponent::GetObject

Get the object represented by this item, if any

Windows
MacOS
Linux

Override Hierarchy

IDisplayClusterConfiguratorItem::GetObject()

UDisplayClusterSceneComponent::GetObject()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponent.h

Include

#include "Components/DisplayClusterSceneComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterSceneComponent.cpp

Syntax

virtual UObject * GetObject() const

Remarks

Get the object represented by this item, if any

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