| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterXformComponent.h |
Include |
#include "Components/DisplayClusterXformComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Xform"))
class UDisplayClusterXformComponent : public UDisplayClusterSceneComponent
Xform component
Name | Description | ||
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VisXformComponent |
Name | Description | |
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UDisplayClusterXformComponent ( |
Name | Description | ||
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SetVisXformScale ( |
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SetVisXformVisibility ( |
Name | Description | ||
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SetNodeSelection ( |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |