Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentRef.h |
Include |
#include "Render/Containers/DisplayClusterRender_MeshComponentRef.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Render/Containers/DisplayClusterRender_MeshComponentRef.cpp |
UStaticMeshComponent * GetOrFindMeshComponent() const
Get or find the scene warp mesh component Raise the flag [mutable bIsStaticMeshChanged] for the changed mesh geometry and store the new mesh name in [mutable StaticMeshName]