FDisplayClusterRender_MeshComponentRef::GetOrFindMeshComponent

Get or find the scene warp mesh component Raise the flag [mutable bIsStaticMeshChanged] for the changed mesh geometry and store the new mesh name in [mutable StaticMeshName]

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References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentRef.h

Include

#include "Render/Containers/DisplayClusterRender_MeshComponentRef.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Render/Containers/DisplayClusterRender_MeshComponentRef.cpp

Syntax

UStaticMeshComponent * GetOrFindMeshComponent() const

Remarks

Get or find the scene warp mesh component Raise the flag [mutable bIsStaticMeshChanged] for the changed mesh geometry and store the new mesh name in [mutable StaticMeshName]

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