FDisplayClusterRender_MeshComponentRef

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Inheritance Hierarchy

FDisplayClusterActorRef

FDisplayClusterSceneComponentRef

FDisplayClusterRender_MeshComponentRef

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentRef.h

Include

#include "Render/Containers/DisplayClusterRender_MeshComponentRef.h"

Syntax

class FDisplayClusterRender_MeshComponentRef : public FDisplayClusterSceneComponentRef

Constructors

Functions

Name Description

Public function Const

UStaticMeshC...

 

GetOrFindMeshComponent()

Get or find the scene warp mesh component Raise the flag [mutable bIsStaticMeshChanged] for the changed mesh geometry and store the new mesh name in [mutable StaticMeshName]

Public function Const

bool

 

IsMeshComponentChanged()

Detect mesh object changes for warp logic.

Public function

void

 

ResetComponentRef()

Protected function

void

 

ResetMeshComponentChangedFlag()

Clear flags [bIsStaticMeshChanged].

Public function

bool

 

SetComponentRef

(
    UStaticMeshComponent* Componen...
)

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