| FDisplayClusterActorRef
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentRef.h |
Include |
#include "Render/Containers/DisplayClusterRender_MeshComponentRef.h" |
class FDisplayClusterRender_MeshComponentRef : public FDisplayClusterSceneComponentRef
Name | Description | |
---|---|---|
|
FDisplayClusterRender_MeshComponentRef() |
|
|
FDisplayClusterRender_MeshComponentRef ( |
Name | Description | ||
---|---|---|---|
|
UStaticMeshC... |
GetOrFindMeshComponent() |
Get or find the scene warp mesh component Raise the flag [mutable bIsStaticMeshChanged] for the changed mesh geometry and store the new mesh name in [mutable StaticMeshName] |
|
IsMeshComponentChanged() |
Detect mesh object changes for warp logic. |
|
|
ResetComponentRef() |
||
|
ResetMeshComponentChangedFlag() |
Clear flags [bIsStaticMeshChanged]. |
|
|
SetComponentRef ( |