FDisplayClusterRender_MeshComponentRef::IsMeshComponentChanged

Detect mesh object changes for warp logic.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentRef.h

Include

#include "Render/Containers/DisplayClusterRender_MeshComponentRef.h"

Syntax

bool IsMeshComponentChanged() const

Remarks

Detect mesh object changes for warp logic.

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