IDisplayClusterPostProcess::PerformPostProcessFrameAfterWarpBlend_RenderThread

PP operation on a frame region after warp&blend

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/PostProcess/IDisplayClusterPostProcess.h

Include

#include "Render/PostProcess/IDisplayClusterPostProcess.h"

Syntax

virtual void PerformPostProcessFrameAfterWarpBlend_RenderThread
(
    FRHICommandListImmediate & RHICmdList,
    const TArray< FRHITexture2D * > * InFrameTargets,
    const TArray< FRHITexture2D * > * InAdditionalFrameTargets
) const

Remarks

PP operation on a frame region after warp&blend

Parameters

Parameter

Description

RHICmdList

RHI command list

FrameTargets

Frame textures array (1 for mono, 2 for stereo)

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