IDisplayClusterPostProcess

NDisplay post-process interface

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/PostProcess/IDisplayClusterPostProcess.h

Include

#include "Render/PostProcess/IDisplayClusterPostProcess.h"

Syntax

class IDisplayClusterPostProcess

Remarks

NDisplay post-process interface

Destructors

Functions

Name Description

Public function Virtual

void

 

InitializePostProcess

(
    IDisplayClusterViewportManager& In...,
    const TMap< FString, FString >& Pa...
)

Game thread call. Postprocess initialization

Public function Virtual Const

bool

 

IsPostProcessFrameAfterWarpBlendRequired()

Returns if an interface implementation processes output frames after warp&blend

Public function Virtual Const

bool

 

IsPostProcessViewAfterWarpBlendRequired()

Returns if an interface implementation processes each view region after warp&blend the corresponded function will be called once per viewport

Public function Virtual Const

bool

 

IsPostProcessViewBeforeWarpBlendRequired()

Returns if an interface implementation processes each view region before warp&blend the corresponded function will be called once per viewport

Public function Virtual Const

void

 

PerformPostProcessFrameAfterWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    const TArray< FRHITexture2D* >...,
    const TArray< FRHITexture2D* >...
)

PP operation on a frame region after warp&blend

Public function Virtual Const

void

 

PerformPostProcessViewAfterWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    const IDisplayClusterViewportProxy ...
)

PP operation on a view region after warp&blend (if available for the current projection policy) the corresponded function will be called once per viewport

Public function Virtual Const

void

 

PerformPostProcessViewBeforeWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    const IDisplayClusterViewportProxy ...
)

PP operation on a view region before warp&blend (if available for the current projection policy) the corresponded function will be called once per viewport

Public function Virtual Const

bool

 

ShouldUseAdditionalFrameTargetableResource()

Request additional frame targetable resource from viewport manager

Deprecated Functions

Name Description

Public function Virtual

void

 

InitializePostProcess

(
    const FString& CfgLine
)

This function is deprecated. Use TMap based InitializePostProcess.

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