Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/PostProcess/IDisplayClusterPostProcess.h |
Include |
#include "Render/PostProcess/IDisplayClusterPostProcess.h" |
class IDisplayClusterPostProcess
NDisplay post-process interface
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~IDisplayClusterPostProcess() |
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InitializePostProcess ( |
Game thread call. Postprocess initialization |
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IsPostProcessFrameAfterWarpBlendRequired() |
Returns if an interface implementation processes output frames after warp&blend |
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IsPostProcessViewAfterWarpBlendRequired() |
Returns if an interface implementation processes each view region after warp&blend the corresponded function will be called once per viewport |
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IsPostProcessViewBeforeWarpBlendRequired() |
Returns if an interface implementation processes each view region before warp&blend the corresponded function will be called once per viewport |
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PerformPostProcessFrameAfterWarpBlend_RenderThread ( |
PP operation on a frame region after warp&blend |
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PerformPostProcessViewAfterWarpBlend_RenderThread ( |
PP operation on a view region after warp&blend (if available for the current projection policy) the corresponded function will be called once per viewport |
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PerformPostProcessViewBeforeWarpBlend_RenderThread ( |
PP operation on a view region before warp&blend (if available for the current projection policy) the corresponded function will be called once per viewport |
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ShouldUseAdditionalFrameTargetableResource() |
Request additional frame targetable resource from viewport manager |
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InitializePostProcess ( |
This function is deprecated. Use TMap based InitializePostProcess. |