IDisplayClusterViewportManager::UpdateConfiguration

Update local node viewports Update ICVFX configuration from root actor components [Game thread func]

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h

Include

#include "Render/Viewport/IDisplayClusterViewportManager.h"

Syntax

bool UpdateConfiguration
(
    EDisplayClusterRenderFrameMode InRenderMode,
    const FString & InClusterNodeId,
    class ADisplayClusterRootActor * InRootActorPtr
)

Remarks

Update local node viewports Update ICVFX configuration from root actor components [Game thread func]

Returns

  • true, if success

Parameters

Parameter

Description

InRenderMode

Render mode

InClusterNodeId

cluster node for rendering

InRootActorPtr

reference to RootActor with actual configuration inside

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