Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
Include |
#include "Render/Viewport/IDisplayClusterViewportManager.h" |
bool UpdateConfiguration
(
EDisplayClusterRenderFrameMode InRenderMode,
const FString & InClusterNodeId,
class ADisplayClusterRootActor * InRootActorPtr
)
Update local node viewports Update ICVFX configuration from root actor components [Game thread func]
true, if success
Parameter |
Description |
---|---|
InRenderMode |
Render mode |
InClusterNodeId |
cluster node for rendering |
InRootActorPtr |
reference to RootActor with actual configuration inside |