IDisplayClusterViewportManagerProxy::GetFrameTargets_RenderThread

Return render frame targets for current frame [Rendering thread func]

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerProxy.h

Include

#include "Render/Viewport/IDisplayClusterViewportManagerProxy.h"

Syntax

bool GetFrameTargets_RenderThread
(
    TArray< FRHITexture2D * > & OutFrameResources,
    TArray< FIntPoint > & OutTargetOffsets,
    TArray< FRHITexture2D * > * OutAdditionalFrameResources
) const

Remarks

Return render frame targets for current frame [Rendering thread func]

Returns

  • true if success

Parameters

Parameter

Description

OutRenderFrameTargets

frame RTTs (left, right)

OutTargetOffsets

frames offset on backbuffer

OutAdditionalFrameResources

(optional) array with additional render targetable resources (requested externally FDisplayClusterRenderFrameSettings::bShouldUseAdditionalTargetableFrameResource)

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