IDisplayClusterViewportManagerProxy::ResolveFrameTargetToBackBuffer_RenderThread

Resolve to backbuffer [Rendering thread func]

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerProxy.h

Include

#include "Render/Viewport/IDisplayClusterViewportManagerProxy.h"

Syntax

bool ResolveFrameTargetToBackBuffer_RenderThread
(
    FRHICommandListImmediate & RHICmdList,
    const uint32 InContextNum,
    const int DestArrayIndex,
    FRHITexture2D * DstBackBuffer,
    FVector2D WindowSize
) const

Remarks

Resolve to backbuffer [Rendering thread func]

Returns

  • true if success

Parameters

Parameter

Description

InContextNum

renderframe source context num

DestArrayIndex

dest array index on backbuffer

WindowSize

dest backbuffer window size

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