[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=NDisplay, Meta=(DisplayName="Blending Mode"))
EDisplayClusterConfigurationICVFX_LightcardRenderMode Blendingmode
Global lighcard rendering mode.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=NDisplay, Meta=(DisplayName="Blending Mode"))
EDisplayClusterConfigurationICVFX_LightcardRenderMode Blendingmode
Global lighcard rendering mode.