FDisplayClusterConfigurationICVFX_LightcardSettings

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References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h

Include

#include "DisplayClusterConfigurationTypes_ICVFX.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationICVFX_LightcardSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bEnable

Allow lightcard rendering (also require not empty LightCardLayers)

Public variable UProperty Category, EditAnywhere, Meta

EDisplayCluster...

 

Blendingmode

Global lighcard rendering mode.

Public variable UProperty Category, EditAnywhere

FOpenColorIODis...

 

OCIO_Configuration

OCIO Display look configuration.

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

RenderSettings

Configure global render settings for this viewports.

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

ShowOnlyList

Render actors from this layers to lightcard textures.

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