[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=NDisplay)
UTexture2D * MarkerTileRGBA
(*required) This texture must by tiled in both directions. Alpha channel used to composing
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=NDisplay)
UTexture2D * MarkerTileRGBA
(*required) This texture must by tiled in both directions. Alpha channel used to composing