FDisplayClusterConfigurationICVFX_ChromakeyMarkers

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References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h

Include

#include "DisplayClusterConfigurationTypes_ICVFX.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationICVFX_ChromakeyMarkers

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bEnable

Allow shromakey markers rendering (Also require not empty MarkerTileRGBA)

Public variable UProperty Category, EditAnywhere

FLinearColor

 

MarkerColor

Color of chromakey marker.

Public variable UProperty Category, EditAnywhere

float

 

MarkerTileDistance

Public variable UProperty Category, EditAnywhere

UTexture2D *...

 

MarkerTileRGBA

(*required) This texture must by tiled in both directions. Alpha channel used to composing

Public variable UProperty Category, EditAnywhere

float

 

MarkerTileScale

Scale markers UV source.

Constructors

Name Description

Public function

FDisplayClusterConfigurationICVFX_ChromakeyMarkers()

Default chromakey marker color is (0,64,0)

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