Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
Include |
#include "DisplayClusterConfigurationTypes_ICVFX.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationICVFX_ChromakeyMarkers
Name | Description | ||
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bEnable |
Allow shromakey markers rendering (Also require not empty MarkerTileRGBA) |
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MarkerColor |
Color of chromakey marker. |
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float |
MarkerTileDistance |
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UTexture2D *... |
MarkerTileRGBA |
(*required) This texture must by tiled in both directions. Alpha channel used to composing |
|
float |
MarkerTileScale |
Scale markers UV source. |
Name | Description | |
---|---|---|
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FDisplayClusterConfigurationICVFX_ChromakeyMarkers() |
Default chromakey marker color is (0,64,0) |