Module |
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Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h |
Include |
#include "QueueRemesher.h" |
struct SettingState
We occasionally want to override the user-specified choices of edge operations to achieve some sub-step of a full remesh algorithm. This struct encapsulates the Remesher settings so they can be saved, overwritten, and restored.
Name | Description | ||
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bEnableCollapses |
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bEnableFlips |
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bEnableSmoothing |
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bEnableSplits |
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double |
MaxEdgeLength |
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double |
MinEdgeLength |
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ProjectionMode |
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double |
SmoothSpeedT |
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SmoothType |