SettingState

We occasionally want to override the user-specified choices of edge operations to achieve some sub-step of a full remesh algorithm.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h

Include

#include "QueueRemesher.h"

Syntax

struct SettingState

Remarks

We occasionally want to override the user-specified choices of edge operations to achieve some sub-step of a full remesh algorithm. This struct encapsulates the Remesher settings so they can be saved, overwritten, and restored.

Variables

Name Description

Public variable

bool

 

bEnableCollapses

Public variable

bool

 

bEnableFlips

Public variable

bool

 

bEnableSmoothing

Public variable

bool

 

bEnableSplits

Public variable

double

 

MaxEdgeLength

Public variable

double

 

MinEdgeLength

Public variable

ETargetProjecti...

 

ProjectionMode

Public variable

double

 

SmoothSpeedT

Public variable

ESmoothTypes

 

SmoothType

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