FDynamicMeshUVEditor::CreateSeamAlongVertexPath

Cut existing UV topolgy with a path of vertices.

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MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h

Include

#include "Parameterization/DynamicMeshUVEditor.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp

Syntax

bool CreateSeamAlongVertexPath
(
    const TArray< int32 > & VertexPath,
    FUVEditResult * Result
)

Remarks

Cut existing UV topolgy with a path of vertices. This allows for creating partial seams/darts, interior cuts, etc.

Returns

true on success

Parameters

Parameter

Description

VertexPath

sequential list of edge-connected vertices

Result

if non-null, list of new UV elements created along the path will be stored here (not ordered)

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