Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
Include |
#include "Parameterization/DynamicMeshUVEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
bool CreateSeamAlongVertexPath
(
const TArray< int32 > & VertexPath,
FUVEditResult * Result
)
Cut existing UV topolgy with a path of vertices. This allows for creating partial seams/darts, interior cuts, etc.
true on success
Parameter |
Description |
---|---|
VertexPath |
sequential list of edge-connected vertices |
Result |
if non-null, list of new UV elements created along the path will be stored here (not ordered) |