FDynamicMeshUVEditor::SetPerTriangleUVs

Create new UV island for given Triangles, and set UVs by planar projection to ProjectionFrame.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h

Include

#include "Parameterization/DynamicMeshUVEditor.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp

Syntax

void SetPerTriangleUVs
(
    double ScaleFactor,
    FUVEditResult * Result
)

Remarks

Create new UV island for given Triangles, and set UVs by planar projection to ProjectionFrame. No transforms/etc are applied.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss