Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
Include |
#include "Parameterization/DynamicMeshUVEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
void SetPerTriangleUVs
(
const TArray< int32 > & Triangles,
double ScaleFactor,
FUVEditResult * Result
)
Create new UV island for each Triangle, by planar projection onto plane of Triangle. No transforms/etc are applied.