Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
Include |
#include "Parameterization/DynamicMeshUVEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
void SetTriangleUVsFromProjection
(
const TArray< int32 > & Triangles,
const FFrame3d & ProjectionFrame,
FUVEditResult * Result
)
Create new UV island for given Triangles, and set UVs by planar projection to ProjectionFrame. No transforms/etc are applied.