Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
Include |
#include "Parameterization/DynamicMeshUVEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
FDynamicMeshUVEditor
(
FDynamicMesh3 * MeshIn,
int32 UVLayerIndex,
bool bCreateIfMissing
)
Construct UV Editor for a UV Overlay of the given Mesh.
Parameter |
Description |
---|---|
UVLayerIndex |
index of target UV layer |
bCreateIfMissing |
if true, target UV layers up to UVLayerIndex will be created if it is not there. Otherwise UVOverlay will be nullptr and class is incomplete. |