Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVPacking.h |
Include |
#include "Parameterization/MeshUVPacking.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVPacking.cpp |
bool StandardPack()
Standard UnrealEngine UV layout, similar to that used for Lightmap UVs. All UV islands are packed into standard positive-unit-square. Only supports single-pixel border size.