FDynamicMeshUVPacker::StandardPack

Standard UnrealEngine UV layout, similar to that used for Lightmap UVs.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVPacking.h

Include

#include "Parameterization/MeshUVPacking.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVPacking.cpp

Syntax

bool StandardPack()

Remarks

Standard UnrealEngine UV layout, similar to that used for Lightmap UVs. All UV islands are packed into standard positive-unit-square. Only supports single-pixel border size.

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