Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
Include |
#include "Parameterization/MeshUVTransforms.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE::MeshUVTransforms::FitToBox
(
FDynamicMeshUVOverlay * UVOverlay,
const FAxisAlignedBox2d & Box,
bool bUniformScale
)
}
}
Fit all UV element IDs of the UV Overlay inside the specified Box.
Parameter |
Description |
---|---|
bUniformScale |
if false, UVs will be non-uniformly scaled to maximally fill the box |