Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
Include |
#include "Parameterization/MeshUVTransforms.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE::MeshUVTransforms::RecenterScale
(
FDynamicMeshUVOverlay * UVOverlay,
const TArray< int32 > & UVElementIDs,
EIslandPositionType NewPosition,
double UVScale
)
}
}
Recenter given UV element IDs using given IslandPositionType strategy (based on centroid, bounding-box, etc) and then apply uniform scaling