UE::MeshUVTransforms::RecenterScale

Recenter given UV element IDs using given IslandPositionType strategy (based on centroid, bounding-box, etc) and then apply uniform scaling

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h

Include

#include "Parameterization/MeshUVTransforms.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp

Syntax

namespace UE
{
    namespace MeshUVTransforms
    {
        void UE::MeshUVTransforms::RecenterScale
        (
            FDynamicMeshUVOverlay * UVOverlay,
            const TArray< int32 > & UVElementIDs,
            EIslandPositionType NewPosition,
            double UVScale
        )
    }
}

Remarks

Recenter given UV element IDs using given IslandPositionType strategy (based on centroid, bounding-box, etc) and then apply uniform scaling

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss