Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Solvers/ConstrainedMeshSolver.h |
Include |
#include "Solvers/ConstrainedMeshSolver.h" |
bool SolveUVs
(
const FDynamicMesh3 * DynamicMesh,
TArray< FVector2d > & UVBuffer
)
Returns the vertex locations of the deformed mesh.