IConstrainedMeshUVSolver::SolveUVs

Returns the vertex locations of the deformed mesh.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Solvers/ConstrainedMeshSolver.h

Include

#include "Solvers/ConstrainedMeshSolver.h"

Syntax

bool SolveUVs
(
    const FDynamicMesh3 * DynamicMesh,
    TArray< FVector2d > & UVBuffer
)

Remarks

Returns the vertex locations of the deformed mesh.

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