Module |
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Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h |
Include |
#include "EditableMeshTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPolygonToCreate
Name | Description | ||
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OriginalPolygonID |
The original ID of the polygon. Should only be used by the undo system. |
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PerimeterVertices |
Ordered list of vertices that defines the polygon's perimeter, along with the polygon vertex attributes to set for each vertex |
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PolygonEdgeHardness |
Whether to create a hard-edged polygon |
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PolygonGroupID |
The group the polygon will be added to |
Name | Description | |
---|---|---|
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FPolygonToCreate() |
Default constructor |
Name | Description | ||
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ToString() |