[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
TArray< FSubdividedWireEdge > SubdividedWireEdges
All of the wire edges in the entire mesh (for all sections)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
TArray< FSubdividedWireEdge > SubdividedWireEdges
All of the wire edges in the entire mesh (for all sections)