UEditorSkeletalMeshLibrary::CreatePhysicsAsset

This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static UPhysicsAsset * CreatePhysicsAsset
(
    USkeletalMesh * SkeletalMesh
)

Remarks

This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import

SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for

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