Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static UPhysicsAsset * CreatePhysicsAsset
(
USkeletalMesh * SkeletalMesh
)
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import
SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for