UEditorSkeletalMeshLibrary::GetLODCount

Retrieve the number of LOD contain in the specified skeletal mesh.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static int32 GetLODCount
(
    USkeletalMesh * SkeletalMesh
)

Remarks

Retrieve the number of LOD contain in the specified skeletal mesh.

Returns

The LOD number.

Parameters

Parameter

Description

SkeletalMesh

The static mesh we import or re-import a LOD.

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