Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static int32 GetLODCount
(
USkeletalMesh * SkeletalMesh
)
Retrieve the number of LOD contain in the specified skeletal mesh.
The LOD number.
Parameter |
Description |
---|---|
SkeletalMesh |
The static mesh we import or re-import a LOD. |