Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static void GetLodBuildSettings
(
const USkeletalMesh * SkeletalMesh,
const int32 LodIndex,
FSkeletalMeshBuildSettings & OutBuildOptions
)
Copy the build options with the specified LOD build settings.
Parameter |
Description |
---|---|
SkeletalMesh |
Mesh to process. |
LodIndex |
The LOD we get the reduction settings. |
OutBuildOptions |
The build settings where we copy the build options. |