UEditorSkeletalMeshLibrary::GetLodBuildSettings

Copy the build options with the specified LOD build settings.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static void GetLodBuildSettings
(
    const USkeletalMesh * SkeletalMesh,
    const int32 LodIndex,
    FSkeletalMeshBuildSettings & OutBuildOptions
)

Remarks

Copy the build options with the specified LOD build settings.

Parameters

Parameter

Description

SkeletalMesh

Mesh to process.

LodIndex

The LOD we get the reduction settings.

OutBuildOptions

The build settings where we copy the build options.

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