UEditorSkeletalMeshLibrary::ReimportAllCustomLODs

Re-import the specified skeletal mesh and all the custom LODs.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static bool ReimportAllCustomLODs
(
    USkeletalMesh * SkeletalMesh
)

Remarks

Re-import the specified skeletal mesh and all the custom LODs.

Returns

true if re-import works, false otherwise see log for explanation.

Parameters

Parameter

Description

SkeletalMesh

is the skeletal mesh we import or re-import a LOD.

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