Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static bool ReimportAllCustomLODs
(
USkeletalMesh * SkeletalMesh
)
Re-import the specified skeletal mesh and all the custom LODs.
true if re-import works, false otherwise see log for explanation.
Parameter |
Description |
---|---|
SkeletalMesh |
is the skeletal mesh we import or re-import a LOD. |