Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static void SetLodBuildSettings
(
USkeletalMesh * SkeletalMesh,
const int32 LodIndex,
const FSkeletalMeshBuildSettings & BuildOptions
)
Set the LOD build options for the specified LOD index.
Parameter |
Description |
---|---|
SkeletalMesh |
Mesh to process. |
LodIndex |
The LOD we will apply the build settings. |
BuildOptions |
The build settings we want to apply to the LOD. |