UEditorSkeletalMeshLibrary::SetLodBuildSettings

Set the LOD build options for the specified LOD index.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh")
static void SetLodBuildSettings
(
    USkeletalMesh * SkeletalMesh,
    const int32 LodIndex,
    const FSkeletalMeshBuildSettings & BuildOptions
)

Remarks

Set the LOD build options for the specified LOD index.

Parameters

Parameter

Description

SkeletalMesh

Mesh to process.

LodIndex

The LOD we will apply the build settings.

BuildOptions

The build settings we want to apply to the LOD.

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