Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editor Scripting | StaticMesh")
static TEnumAsByte< ECollisionTraceFlag > GetCollisionComplexity
(
UStaticMesh * StaticMesh
)
Get the Collision Trace behavior of a static mesh
the Collision Trace behavior.
Parameter |
Description |
---|---|
StaticMesh |
Mesh to query on. |