UEditorStaticMeshLibrary::GetCollisionComplexity

Get the Collision Trace behavior of a static mesh

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editor Scripting | StaticMesh")
static TEnumAsByte< ECollisionTraceFlag > GetCollisionComplexity
(
    UStaticMesh * StaticMesh
)

Remarks

Get the Collision Trace behavior of a static mesh

Returns

the Collision Trace behavior.

Parameters

Parameter

Description

StaticMesh

Mesh to query on.

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