UEditorStaticMeshLibrary::SetLods

Same as SetLodsWithNotification but changes are applied.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static int32 SetLods
(
    UStaticMesh * StaticMesh,
    const FEditorScriptingMeshReductionOptions & ReductionOptions
)

Remarks

Same as SetLodsWithNotification but changes are applied.

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