Modifiers

Modifiers are applied to the final action value.

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MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, BlueprintReadWrite, Category=Action)
TArray< UInputModifier * > Modifiers

Remarks

Modifiers are applied to the final action value. These are applied sequentially in array order. They are applied on top of any FEnhancedActionKeyMapping modifiers that drove the initial input

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