Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputMappingContext.h |
Include |
#include "InputMappingContext.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/InputMappingContext.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mapping")
FEnhancedActionKeyMapping & MapKey
(
const UInputAction * Action,
FKey ToKey
)
Map a key to an action within the mapping context.