| UEdGraphNode::AllocateDefaultPins()
|
Module |
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Header |
/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Root.h |
Include |
#include "EnvironmentQueryGraphNode_Root.h" |
Source |
/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Root.cpp |
virtual void AllocateDefaultPins()
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).