UGameFeaturesProjectPolicies::IsPluginAllowed
Called to determine if a plugin is allowed to be loaded or not (e.g., when doing a fast cook a game might want to disable some or all game feature plugins)
Module
|
GameFeatures
|
Header
|
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h
|
Include
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#include "GameFeaturesProjectPolicies.h"
|
virtual bool IsPluginAllowed
(
const FString & PluginURL
) const
Called to determine if a plugin is allowed to be loaded or not (e.g., when doing a fast cook a game might want to disable some or all game feature plugins)
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