UGameFeaturesSubsystem::OnPluginLoadCompleteDataReady

Broadcasts when a plugin is activated and the GameFeatureData is avaialble

Windows
MacOS
Linux

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h

Include

#include "GameFeaturesSubsystem.h"

Syntax

static FGameFeaturePluginLoadCompleteDataReady & OnPluginLoadCompleteDataReady()

Remarks

Broadcasts when a plugin is activated and the GameFeatureData is avaialble

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